The Brujah are often simply seen by most Kindred as the anarchic “rabble,” but in truth, the clan has a long history as philosopher-warriors, always seeking to drive change to produce a better world for Kindred and kine alike. While Carthage may have fallen millennia ago, the clan continues its quest for a true synthesis of ideologies in which freedom and strength are both prized. Unsurprisingly, this brings them into conflict with more traditional clans and makes allies of their fellow iconoclasts.
Gangrel: The Brujah respect those with strength and wisdom, and the Gangrel have both. Their travels tend to make Gangrel hard on the outside, yet accepting and knowledgeable on the inside — a state with which the Brujah can commiserate. While the Brujah wish the Gangrel would take a stand once in a while instead of just wandering, the two clans often find themselves allies.
Malkavian: Brujah don’t trust nor like Malkavians. While their insight can occasionally be interesting, and their antics occasionally amusing, the Madmen don’t want to build anything new — they just want to tear down society and sanity both. The Brujah may want to break down the current order, but only to replace it with a better one.
Nosferatu: The Brujah typically find the Nosferatu, often fellow outcasts in most cities, interesting conversational partners and sources of both information and weapons. However, the Nosferatu often end up supporting the established order to their own advantage, so the Brujah typically don’t trust them — Nosferatu realism and realpolitik may be refreshing, but it’s dangerously lacking in honor and any philosophy outside of “we’ll get ours, no matter what.”
Toreador: A not inconsequential number of Brujah are themselves artists, usually coming from the punk and metal scenes. This, plus their common desire to stay close to the kine, gives the Brujah and Toreador a certain camaraderie. Mostly, the Brujah attempt to convince the Toreador of the rightness of their cause and just get the Artistes to do anything other than preen in their salons and fawn over the Ventrue.
Tremere: Brujah despise the Tremere. In some cities, the two clans aren’t on even speaking terms, and simply having them in Elysium on the same night without the Sheriff there is asking for a fight. The Brujah feel the Tremere stole power, the good name of another clan, and control of vampire society, and they believe these power-mad mages will stop at nothing to impose their form of “order” on all of society. Few things infuriate a Brujah more than Tremere pulling the strings of power.
Ventrue: The Brujah and the Ventrue have a very long history of conflict, going all the way back to Carthage and continuing through the Anarch Revolts, and vampires have very, very long memories. While they’re not as hated as the Tremere, the Brujah take special care to needle the Ventrue and generally make their unlives difficult. Overtures from the Ventrue are seen as ways for The Man to put a leash around the clan, and so the conflict continues even into the modern era.
Caitiff: Brujah are the clan most likely to adopt a Caitiff, and not just because Caitiff are often iconoclastic outcasts. Brujah tend to see the very existence of Caitiff as evidence that the current system isn’t working, and so these wildcards are typically prized — assuming they fit in with the Brujah lifestyle, at any rate.
Independents: The Brujah have little love for the independent clans. The Giovanni are viewed as sick, twisted, mafioso killers hiding behind a smiling face. Setites are even worse, as they use and abuse out of religious extremism. The Assamites are often set against the Brujah by venal city officials, and while no Brujah shies away from a fight, Assamites rarely fight fair. While Brujah appreciate the chaotic, free spirits of the Ravnos, they also despise the grifters and how they often enjoy playing the Brujah for fools.
Brujah antitribu and the Sabbat: It’s a point of shame in the clan that the most effective Sabbat recruiters and infiltrators are Brujah antitribu. It’s an even larger point of shame that so many Brujah look at the Camarilla and the Sabbat, then choose the Black Hand’s unique form of religious extremism as a way to achieve “freedom,” not caring that it involves shackling yourself to a mad ideology that tosses humanity and the kine aside in favor of killing everything that moves. As such, the Brujah actively take the battle to the Sabbat, more so than almost any other clan.